Rules of Play
1. $100.00 Entry fee.
2. $50.00 Team buyout fee.
     a. All payments for entry fees, (t/a), and team buyout fees must be cash only.
3. An owner may only own one team.
4. A player may not be sold, with the exception of a team buyout.
5. Team schedule will consist of home and away games.
     a. Home team wins all ties with a safety (2 points).
6. There is no charge for making an acquisition. However, a team can only make 4 (t/a) every 2 weeks (Cut-off time to Cut-off time).
7. Any (t/a) will not take effect until the next weeks games.

     a. All (t/a) must be turned in by the posted cut off time before the first scheduled NFL game of the current week.

     b. No (t/a) may be reported to the commissioner during any Dallas Cowboy’s game.

     c. You must know the players’ name that you wish to (t/a). I.E. don’t say, “I want Dallas’ kicker.”

     d.  When calling to acquire a player, before you state who you want, please ask if any other prior trades have taken place.

     e.  Switching a player from your reserve to active and active to reserve does not count as a t/a.

8. All rosters must consist of one quarterback, one place kicker, four skill players, and one team defense.

     a. If you cut a player and would like to protect him, you can opt to place him on your Reserve Roster Position (RRP).

     b. Only 2 RRP are allowed per team.
     c. You cannot reserve 2 Quarterbacks, 2 Kickers or 2 Special Team/Defenses
     d. A player is eligible for the RRP if he was drafted in the first 3 picks of the team, or he has been on 2 consecutive starting weeks
         of play.

     e. If both of your RRP are filled when you make a (t/a), you must declare which player will be released.

     f. Any RRP can be re-acquired by only the team that he is being reserved for. 

     g.  When a player has been outright released, there will be a 2 day waiting period to clear waivers.

     h. During the 2 day waiting period, the team that waived the player can re-acquire the player immediately.
     i. During the 2 day waiting period, if you as a team owner would like to acquire the player, contact the commissioner.
     j.  After 2 Days at 8:00 PM the waiver is complete, the team with the lowest record that wants the player will acquire the player.
     k.  If a player clears waivers, any team can acquire the player at any time.
9. All acquisitions that are done from the Cutoff Time thru Tuesday 8:00 P.M. will be put into a waiver pool. 
     a. After Tuesday 8:00 P.M. any player can be acquired as long as he is not on any other roster.
     b. When submitting for a player, you must give the entire transaction including the players first and last name and NFL team of    
         who you are acquiring, dropping and/or reserving.
     c. The front page will have the most up to date cutoff times.  The front page times take precedent over the above mentioned rules.

10. Trade Between Teams deadline is the posted cut-off time before the first scheduled NFL game Week 3.

11. Points are scored from actual points scored; i.e.

          6 points  = throws a T.D.; runs for a T.D.; receives a T.D. pass; returns a punt, kickoff, blocked punt, blocked field goal,

                                fumble or interception for a T.D.

          3 points  = kicks a field goal.

          2 points  = throws a conversion, runs for a conversion, receives a conversion and defense gets a safety.

          1 point   = kicks a Point After Touchdown.

12. A player that has quarterback anywhere on his position designation cannot be drafted at any other position.

13. Open date players will use their score from the previous week.

     a. If you use a player that has an open date the following week, you must use his score for the open date.

     b. You cannot acquire a player during his bye week to get his bye week points.

     c. A player that is on his bye week cannot be added, reserved, or dropped.

14. Team consolidation to split winnings is not allowed and will result in each team involved losing the best three players.

     a. If you lose a player to this rule, you cannot acquire a player that was made a free agent due to this rule.

15. After the Final Week of the season, a teams roster, that is not in the Playoffs, is locked.  Also when a team is eliminated in the

          Playoffs, their roster is also locked.

16. It is not the responsibility of the commissioner to keep up with the playing status and well being of any players in the NFL If you 

          acquire a player that is hurt or not playing, the league is not responsible.

17. Please keep up with your team.

     a. If you keep up with your team. It helps the commissioner when you notify him of any mistakes that he might have made.

     b. If you notice that the commissioner has made a mistake, notify him immediately so he can make the corrections.

     c. If you notify the commissioner of a mistake that is over a week old, no changes will be made.

18. No T/A or any other league business can be taken care of on TDCJ-CID property.

19. No calls to the commissioner about league business will be allowed after 9:00 p.m.

20. Loopholes or backdoors on rules is not allowed.

21. The League Commissioner is exempt from league dues.

   
Draft Rules
1. Entry fee must be paid before draft.
2. You must have team nickname declared before the draft begins.
     a. Team nickname cannot be nicknames from any major professional sports team.
3. All paper drafts must be honored. No owner may make a last minute decision for another owner.  The owner that is present for the
    draft, which is drafting by paper for the other owner, must show proof to a commissioner after every paper draft selection.
4. The order of the draft is as follows
     a. All teams are placed in their respective division/conference, and are given a team number, which is used to help select draft
         positions, and schedule to be played.
          1. First year teams will not be put in the same division, unless the amount of teams out number the amount of divisions.
     b. Draft order is selected from last pick, to first pick. 
         The rounds will flip-flop i.e. 1st-2nd, 3rd-4th, 5th-6th, 7th-8th.
          1. The first round is determined by the playoff finish from the previous season.
          2. Fantasy Bowl winner will be last, Fantasy Bowl loser will be next to last and so on.
          3. All of the teams that did not make the playoffs will be in a none weighted lottery for the first pick of the first round.
          4. If there are any new teams or returning teams, they will not be in the lottery for the 1st pick and will be placed before the      
              previous seasons playoff teams.
     c. The first number selected in the 2nd, 4th, 6th & 8th rounds will be the first pick of that round, and the last pick of the 1st, 3rd, 5rd & 7th
         rounds.
     d. After all the draft positions have been made, there will be a brief period of time before the draft starts to allow teams to propose
         or make trades.  When it is apparent that no further trades will be made, the draft begins.
5. Team rosters must be completed in round 1-7.  The 8th round selections will go straight to the reserve position.
     a. Once a Drafted Reserve player is inserted into the lineup, he falls under rule 8d.
6. There is no time limit to make your selection.  We would like to keep it that way, so please make your selection as fast as possible.
7. During the draft, trades are allowed.
8. No lopsided trades are allowed; all parties of a trade must receive something in return.
9. After the draft is completed, there will be a brief period of time to evaluate your team, make trades, or cut and acquire players for
    free.
     a. All non charged trades or changes after the draft will last until the posted cut-off time prior to the first week of the Regular       Season.
 
 

Tie Breaking Procedures

Playoffs:
TO BREAK A TIE WITHIN THE DIVISION
If, at the end of the regular season, two or more clubs in the same division finish with identical won-lost record, the following steps will be taken until a champion is determined.
TWO CLUBS
1. Head-to-head (best won-lost record in games between clubs).
2. Best won-lost record in games played within the division.
3. Best net points in all games.
4. Coin toss
THREE OR MORE CLUBS
(Note: If two clubs remain tied after third or other clubs are eliminated during any step, tie-breaker reverts to step 1 of the two-club format. Also 1 Club can advance in any step.)
SAME AS TWO-CLUB FORMAT
TO BREAK A TIE FOR THE WILD CARD TEAM
If it is necessary to break ties to determine the Wild Card clubs, the following steps will be taken.
1. If the tied clubs are from the same division, apply division tiebreaker.
2. If the tied clubs are from different divisions, apply the following steps.
TWO CLUBS
1. Head-to-head, if applicable.
2. Best net points in all games.
3. Coin toss.
THREE OR MORE CLUBS
(Note: If two clubs remain tied after third or other clubs are eliminated during any step, tiebreaker reverts to step 1 of applicable two-club format. Also 1 Club can advance in any step.)
SAME AS TWO-CLUB FORMAT
OTHER TIE-BREAKING PROCEDURES
Only one club advances to the playoffs in any tie-breaking step. Remaining tied clubs revert to the first step of the applicable tiebreaker procedure.
Waivers:
1. Record (Worst to Best)
2. Points Scored (Worst to Best)
3. Fewest Points in last game.
4. 1st Round Draft selection. (Worst to Best)
Playoffs: Seeding (Worst to Best)
 
Winnings Distribution
$400.00 - Fantasy Bowl Champion
$250.00 - Fantasy Bowl Loser
$110.00 - Divisional Playoff Losers (2)
$30.00 - Draft Machine Construction
 
Other League Expenses
$110.00 - Go Daddy (Web Hosting and Domain) to be covered by the Playoff Challenge.